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Which is why you need to convert P0 to P1 on the extraction planets.Īn extraction Planet in W-space should be able to run 6 P1 factories and still have enough PG/CPU to pull in the needed 36000 P0 to feed those 6 BIU's. To run 3 P3 factories non stop you need 12 P2 factories, and 24 P1 factories. With your set up above your P3 factory will only run 50% of the time. So to keep a P3 factory running you need 2 P2 factories for each input product, or 4 total P2 factories to feed 1 P3. A P3 factory requires 10 units of each P2 product per hour. I did explain this in post 4, but it takes 4 P2 factories to provide constant supply to 1 P3 factory. So i want to extract just enough P0 to feed my production line without unnecessary P0 leftovers and enough of them so they will be able to feed my line constantly.Īny1 else tried this? Ofc any additional imput will be highly apreciated. With 2 production planets doing this ill get 6 P3 AIUs producing robotics/character. *P0->P3 production plantes will consist of: When you have a long way to go to reach a market hub isk/m3 is much more important than isk/unit.įor now i managed to setup my 4 extraction planets so each of them produces 2mil of P0 commodity/day.Īlso skilling up for LVL5 CC upgrades and IC 5 so i can use 6 planets. One trip in a bockade runner per week compared to 5 trips at the cost of only 20% profits is well worth it for most players. Is that 20% increase in profits worth makes 5 times as many trips? if you are two jumps from Jita sure, but not if you are in W-space or deep null. If you can make 20% more selling P2 then turning it into P3 then why make P3? Well logistics is the answer, material compression. These are made more for compression purposes in W-space and deep null than to actually increase the mat value per hour. But this can really cut into profits as many P3 and P4 mats are worth less than there component P1 and P2 mats. You can set up 4 Extraction to P1 planets producing the two highest value P1 products you need, and buy the other two P1 mats off the market. If attempting to do this on a single character you still have a few options left. Running a factory planet you also need to haul mats from your extraction planets top your factory planet at least once per day. At least 9 planets total so you need to use two characters on your account to pull it off.
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So in high sec you would need 8 extraction to P1 planets to keep up with your factory planet. However even in high sec it is easy to run an extraction planet pulling about 20,000 P0 per hour and have enough CPU/PG to still run 3 P1 factories. This is just not going to happen unless you are deep in null or W-space. So you need 6 P1 factories per planet and enough extractor heads out to pull in an average of at least 36,000 units of P0 per hour. P1 factories produce 20 units per 30 minutes or 40 units per hour. To feed that factory planet of 3 P3 factories you would need at least 4 extraction planets producing at least 240 P1 per hour. To add the 24 P1 factories you would need to build from P0 you just do not have the space or the storage to maintain 3 P3 factories. That and a couple launch pads for storage and you planet is pretty much full. you would then need 6 P2 factories producing Mechanical parts, and 6 P2 factories producing Consumer electronics. Say we want 3 P3 factories on the factory planet. To only supply the factory planet once per day with enough mats to keep it running your planet would be half storage building from P0, P1 is much better for logistics, even though P0 may look better profit wise on paper. If you import the P0 you need 12,000 units each of the 4 types or 48,000 units of P0 per hour. Basically to keep 1 P3 factory running it needs per hour to be feed by 4 P2 factories (10 of each P2) which in turn need to be feed by 2 different P1 factories each. compression values on PI are fairly high.Īlso the main reason for using factory planets is that you run multiple lines of the same product.įor each P3 factory you need to bring in 320 P1 of 4 different types. Even if you are running through a low or null sec POCO with zero tax that is a lot of volume to move around each day. Do not export P0, at least compress it into P1 first.
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